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Additional info for Adventurer's Vault 2: A 4th Edition D&D Supplement
Trigger: You hit an enemy af fected by your Warlock's Curse with an attack power us ing this rod. Effect: You make one of your primary vestiges your active vestige (Arcane Power, page 72). |i< Items w h i c h w e r e p o w e r f u l w e a p o n s in t h e battle against u n d e a d . Scions of the Stars: S o m e t i m e s , the r e m a i n s of dedi c a t e d star pact w a r l o c k s d e v e l o p cysts that swell until creatures of the Far R e a l m burst forth. R u m o r s a b o u n d of places w h e r e this h a s h a p p e n e d a n d a b e r r a n t creatures are attacking t h e local p o p u l a c e .
T h e w i n n e r r e c e i v e s a gos s a m e r t o m e s t o l e n f r o m t h e d r o w ( w h o m i g h t w a n t to g e t it b a c k ) . D r o w Bandits: S o m e V e n o m T o n g u e d r o w h a v e b e e n r a i d i n g s h i p m e n t s t r a v e l i n g b e t w e e n t o w n s t h a t lie a b o v e a d r o w city. T h e i r h a n d i w o r k is e a s y to s e e : T h e y l e a v e behind t h e caravan m e r c h a n t s a n d guards, suffocated or s t a r v e d , t a n g l e d in t h i c k s t i c k y w e b s .
Lvl13 Lvl 18 +3 14 17,000 gp 85,000 gp Level 1 3 - Lvl 23 Lvl 28 +5 +6 can Serpent 425,000 gp 2,125,000 gp I m p l e m e n t (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Free Action. Trigger: You hit an enemy with the spirit's fangs power (Players Handbook 2, page 120) using this totem. Effect: That enemy is grabbed by your spirit companion. W h e n the enemy attempts to escape the grab, you can have it make the Acrobatics check or Athletics check against your W i l l instead of your Fortitude or Reflex.
Adventurer's Vault 2: A 4th Edition D&D Supplement by Rob Heinsoo