By Bruce R. Cordell
In the airy airplane, demiplane islands and creatures either ordinary and unsafe drift in an never-ending box of danger. Canny fogeys be aware of that the airy additionally leads tips on how to the internal Planes, limitless arenas of elemental fury. See, it really is greater than only a backdrop to different adventures - the airplane itself deals ask yourself and chance for people with braveness sufficient to discover its unlimited expanse.
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Extra info for A Guide to the Ethereal Plane (AD&D Planescape)
By shadowing the PCs, Vol’s agents discover the story of Eliam ir’Veldras’s expedition and journal, and race the PCs to retrieve the diary from Vorgaard’s estate. After failing in her initial attempt to retrieve the artifact from the PCs in Q’barra, Dura ir’Matellan was given command of this follow-up mission. In addition to gathering more Emerald Claw soldiers to her side, she has recruited agents of the Blood of Vol and hired a pair of dangerous mercenaries—a pair of twin ogre mages, the Krulaks.
At night, the room is dark. The blackscale lizardfolk have darkvision out to 60 feet, and the dire wolverine can detect intruders by scent (MM 314). Secret Door: Search DC 20. A pressure plate is built into the floor in front of the door. When sufficient weight is applied (150 pounds or more), the wall swings inward freely. The door is hinged so that it automatically closes at the end of the turn in which it opens. The blackscales can move safely past the dire wolverine and through the secret door at full speed (though they can move at only half speed along the narrow secret corridor).
Before the encounter begins, have the players indicate their characters’ positions within the room. Once a PC steps onto the fi rst moving platform, the canoloth guardians immediately appear on the central platform and prepare to attack. Place the canoloths in the indicated positions and roll for initiative. When a PC steps onto the first platform, read: A spark of orange light traces an edged sigil on the ceiling over the center of the chamber, and you hear two distinct popping sounds. Two massive armored quadrupeds, larger than mastiffs, now stand on the central platform, sniffing the air and scraping the floor with deadly-looking claws.
A Guide to the Ethereal Plane (AD&D Planescape) by Bruce R. Cordell